Generation 2018 - exhibition by MOAM, 15th February 6pm - 9pm, Amsterdam

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A lamp using a timeless material, marble, to assure a long period of usage, as well as to explore the properties of two natural materials, marble, and light, together. The lamp simulates different phases of moonlight (through its pairing of marble and light) and reflects a natural environment within an indoor space, highlighting the quality of natural resources to the user. The design for the lamp also aims to keep manufacturing to the minimum, and create limited waste, while still being a versatile product.

After researching current marble manufacturing practices, specific geometric elements and shapes were chosen for the lamp, with the intent to reduce production waste. Embedded within the design is also my desire to understand and illustrate a connection between past and present, knowledge inherited as a designer, from the past, and the natural resources of today.

OI LAMP marble

Desk lamp 45(H)x 32(W)x 15(D)

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OI LAMP brass

Desk Lamp, 40(H)x 30(W)x 8(D)

This brass version continues the concept and provides another touch. In order to reduce the production process and develop a different style, I use standard brass and resin to reproduce this concept. After the experiments of resin casting, I found the way to produce a series of patterns which not only reflect the light but also project the color on the wall to change the ambient atmosphere of the room.

Labour Currency

Format of Value

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One side of the €2 coin is polished like a mirror. The aim is to discuss the value and system that are involved in this action. Is it because of the production and material used to make this coin worth €2? As a designer, is my idea and effort fairly paid? Did I eventually ruin the coin or add extra value of it?


What is your offer in exchange of my 2 hours of labour?

Reminder: Minimum wage in the Netherlands is €8,95 per hour, exclude VAT.

As we are limited to our sensations, which makes me wonder what would change if we feel things differently?

CMY Choir is an interactive installation that aims to build a bridge between the digital and analogue world. The frame interprets colour with the mixed chorus to provide an alternative way to perceive visual information, which can be regarded as an artificial synesthesia device. This result is from the research based on colour's characteristics, which challenges our relation with visual information.

Colour data can be converted digitally into a combination of minimum three numbers, which shows the possibility to use other types of data to represent colour. After exploring the similarity between colour and sound, it turned out replacing the colour information with voices based on the CMYK Colour Mode is more intuitive. Three types of voices, from male, female and girl are then used to replace cyan, magenta and yellow. A higher pitch stands for lower colour density, and a lower pitch means the colour is denser. As the formula is built based on the colour system, the result of the chorus sounds as it inherits the characteristics of colour.

The frame detects user's finger location and responds with the chorus of three different voices and pitches according to the colour pixel under user's fingertip. It creates a new perception of the gradient, contrast, saturation of colour which proposes another option of how to hear what we see and challenges our recognition about colour and sound.

What is your new favourate colour?


interactive installation

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software by Kai Chu Wu

Ultra Sense

Research - Stimuleringsfonds

Ultra Sense - a project that aims to translate sensations. As the stimulus we can perceive are data in different forms, I'm curious how will it be possible to interpret them into the same form and being perceived by different sensory organs, e.g. to hear/touch color. The process requires compiling data into a readable form. The most important part of this project is what information we need and would people change their lifestyle if they can feel the world in different ways.

Technical advisor: Kai Chu Wu

Wood Block

module furniture kits

Due to my startup project, I moved to Amsterdam during the summer. Within four years in the Netherlands, I moved 7 times, both home and studio. Trying to control the waste (throw away and buy new furnitures) and effort (transporting the big heavy furniture) to the minimum, I made 120 wood blocks for building customized furniture for my new home.

Page Facts is a design and research project that aims to provide insight into the reliability of online information. A single search on Google can lead to millions of results. But which are the most reliable sources? Page Facts provides extra essential information on these sources. Users can now see the reliability of a source at a glance. Through cooperation with journalists, we have honed our software to meet stringent requirements. We began by examining their information verification methods. We then brainstormed with our software developers on automating those methods. The outcome is a Google Chrome extension which provides the information of multiple platforms that journalists use to verify the information with a single click.

Page Facts is the graduation project of Kai-Chu Wu from Design Academy Eindhoven in 2014. Together with Luuk Ex, we turned this concept into a handy tool for journalists. Page Facts received great honor in the Perssinnovaie competitions - the challenge 2015, and prestigious journalist award in the Netherlands, De Tegel 2014.

Page Facts

software development

With: Luuk Ex, Kai Chu Wu

The Real of Hypernova. A door and not a door - Tension of imaginary barriers. A world written in water - Dissociation of surroundings. An arc and more than an arc - Compression of realm of hyper. A heterotopia of purification - Explorations of unknown

How can we perceive the bubble film? It did divide the space temporarily, but we can only perceive it through the reflection of the light or to poke it. The ultra thin layer of the film contains only water and soap but shows everything a human can see. It is an imperceptible existence but does exist. The concept of the installation is to attract users to explore their visual senses instead of the installation itself.

Together with ChiaWei Wang, we took a part of the exhibition “The Real of Hypernova” in Passagen 2015 Cologne. We designed two installations of thin-film interference to illustrate our fascination of the theme “The Realm of Hypernova” in a bunker in Cologne.


light installation

In cooperation with:

Chia Wei Wang

This series of cups is cast from squeezed fruit, integrating the natural texture in an artificial shape. The surface of tableware is always smooth, but this added texture links to memories of eating fruit and stimulates the user's sense of touch.

I've always been fascinated by topics related to sensations. It is interesting to see fruit patterns on different materials. These patterns are more beautiful when they're on ceramics, just showing the geometric structure of the fruit. Changing the colour or the material of an object will make it totally different but because of the pattern, it will still feel like the same object. This made me wonder how much information a pattern really contains and how the tactile sensation touches my memory.

Evocative Texture

Porcelain cups

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People’s perspectives on value are influenced by the world they live in. They do not entirely determine their own behaviour; each person is a representative of where they are from. This context is formed by culture and environment, much of which is engineered by designers. It made me wonder: how are individuals forced into a mould by designed objects and an artificial environment? This ceramic lamp is designed to stimulate users to interact with it without being conscious of it. The object simply allows it. It is composed of grated pieces of clay, which makes the structure singularly delicate. A gentle touch is enough to break it. The lamp invites the user to deconstruct it. At the same time its appearance reflects the way it interacts with its user, both the lamp shade and the light intensity transform through usage.

I want people to break the lamp - but I let the lamp to do that by itself. It attracts people simply because of its texture. Once people sense the vulnerability they will try to take pieces off. The sound it makes when the pieces falls and the change of the light are the immediate feedback that makes the user to continue.


ceramic lamp

video: 01 & 02

Comparing Taiwan and the Netherlands, I suspect my behaviour is not my own will. I am a product of the environment I inhabit. For my practical research I ask the question: How are we forced into a mould by our designed objects and artificial environment?

My research explored person-object / person-context interactions. I experimented with the relation between information within objects, and users’ behaviour. I tried to control users’ behaviour by making critical changes to objects. I found that users adapt to new ways of acting due to the influence of designed objects, which shows how designers play an important role by creating the context of material life. In other words, what users’ react to is the intention of the designer. My aim is to make people aware of the designer’s influence, which feeds users’ adaptive behavior, and in return forms their view of the world.

In this ‘artificial nature’ we adapt to new ways of acting due to the influence of designed objects. Designers play important roles in the context of the material life, they affect users in their desired way. On the other hand, people can instantly adapt to the surroundings, but we are not aware of that till we encounter something different. We learn a certain way to react to the information, and then it becomes the only way for it.

My approach is to reverse engineer the control of the object and overemphasise the dominance of an object, to which people have adapted. By giving a strong contrast when they use it, I intend to make them notice the difference between the design I make and the one in their mental model and eventually start to question their thoughts and behaviour.

External conditioning

affordance research

This project is based on the scenario of the period that is lack of the resource we rely on. Citizens are evaluated by their energy value. When the value becomes too low, they will be forced to produce energy in order to keep the balance or become part of the energy resource.

The development of the world is extremely unbalanced. Citizens of the some area are working on exporting their natural resources but starving. In the meanwhile, those on the other side of the world are just enjoying their comfort. These profiteers seem to be having no responsibility towards that. How will people react when this situation changes?

Statistic shows if we don’t reduce the energy consumption or finding alternative energy resources, it will be possible that we have no energy left the next century. What would people do in order to maintain the basic quality of life becomes an interesting issue. Therefore, I propose a new system in reward to people who have contribution to the society, which might be crucial but more fair.

People are officially defined if they are obese by their BMI, one of the guidelines of health condition. Other than that, one’s weight can be translated to having different energy consumption, being obese means higher energy consumption than the average.

In the new system, energy is owned by the nation. Therefore, energy company will become one of the government department, set up and execute the regulations. According to the health condition and what they can provide to the society, people are evaluated if they are qualified to survive or not.

If we are energy

project E.on


I'm fascinated in stacked structure especially from paper. Simply elegant and pure.

Holic series

miscellaneous objects

This is a series of objects that base on the obsession I observed. I want to translate these behavior/thought through a humorous approach.